Pandawas vary a lot from other classes. They have many unique spells and also offer a whole new style of play, which makes them tricky to play, so not a class for beginners. They do have several attack spells, at least one from each element, which means you can get a wide range of Pandawas.
The key aspect to Pandawas is their ability to enter the state 'Drunk'. Pandawas may only cast certain spells when drunk, and certain spells when sober. Early on players can only enter, and not leave this state, however once they obtain the spell Bamboo Milk, they may easily switch between the two states. This means that as well as knowing what spells to use in what situation, Pandawas must also know when to become 'Drunk' and when to remain Sober.
As well as this Drunk aspect, Pandawas also feature several other unique spells, one of these is their elemental weakness spells. These weaknesses lower the target resistance, meaning that when stacked, the target can take considerably more damage. The other kind of spell unique to Pandawas is their ability to Pick up and Throw another character, with the spells Karcham and Chamrak. This allows them to manipulate the battlefield.
The class spells available to members of the Pandawa class are:
|Drunkenness||N/A||Summons Barrel which can Attract enemies or Heal adjacent players|
|Moderate Earth damage, close combat spell. Must be Drunk to use.|
|Boozer||1||Caster becomes Drunk. Gains access to spells and becomes resistant to all elements, but movement slows.|
|Moderate Fire damage, close combat spell. Must be Drunk to cast.|
|Terror||3||Pushes back the target and reduces their critical hits.|
|Medium ranged, moderate Air attack that pushes back the target. Must be Drunk to use.|
|Aqueous Vulnerability||9||Reduces target's resistance to Water.|
|White-Hot Vulnerability||13||Reduces target's resistance to Fire.|
|Karcham||17||Carry an ally or enemy.|
|Wind Vulnerability||21||Reduces target's resistance to Air.|
|Stabilization||26||Makes target immune to knockback, stops them being dodge locked, but also from locking oponents. Also increases resistance against MP loss.|
|Chamrak||31||Throws a carried ally or enemy.|
|Earth Vulnerability||36||Reduces target's Earth resistance.|
|Stain||42||Casts a random effect on the target. Either decreases damage, increases critical failures, unbewitches or causes AP loss. Must be Drunk to use.|
|Bamboo Milk||48||Unbewitches caster and removes Drunk status.|
|Deals high Water damage to an opponent.|
|Wrath of Zatoishwan||60||Caster becomes Drunk. Vastly increases damage and critical hits.|
|Inflicts Fire damage in an Area of Effect.|
|Strong ranged, linear Earth attack.|
|Pandiniuras||90||Gives MP to the caster or an ally. Must be Drunk to use.|
|Spirit Bond||100||Summons a Pandawasta. Must be Drunk to use.|
|Summoning of Pandawa Dopple||200||Summons a Pandawa Dopple|
Pandawas specialize in the Axe, which, like themselves, is a very versatile weapon. Not only is it very easy to acquire an Axe of any element early on, it is also easy to find one that boosts any characteristic of your choice. Staves are an alternative that provides an Area of Effect attack. Since most Staves deal Neutral damage, Strength builds can rely on it. Many Staves also require and give large boosts in Intelligence.
See Damage: Class modifiers for more details.
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
|Pure elemental builds|
|Strength-based||+++||Powerful build. Deals the highest damage with spells and has access to the most weapons.|
|Intelligence-based||+++||Explosive build. Has great Area of Effect damage.|
|Chance-based||+++||Sober build. Difficult to develop, but Melancholy provides a very powerful ranged attack. Not dependent on being Drunk.|
|Agility-based||+++||Tactical build. Alcoholic Breath has moderate damage and range, but does knockback. Relies upon a mixture of several Drunk spells.|
|Hybrid elemental builds|
|Intelligence + Strength||++||Combines Intelligence-based and Strength-based builds at high levels. Pairs Explosive Flask with Pandatak for good Area of Effect damage.|
|Strength + Chance||++||A variant focused on Strength attacks and Melancholy.|
|Strength + Agility||++||Makes use of Critical Hits to make the Pandawa even more powerful.|
|Vitality||++||Supportive tank. Has no attacks.|
See the general Leveling guide.
- Pandawa is an anagram of Padawan, which is a Jedi apprentice in the Star Wars universe. Another possible way to "solve" the Pandawa name is "Panda Warrior".
- The Pandawas were the five sons of Pandu in the Hindu epic, Mahabarata. They fought and won a war for their kingdom against their cousins, the Kauravas, the sons of Kuru.
- The fighting style of the Pandawa, Pandawushu, is a form of drunken self defense. It is much like the real fighting style called Zui Quan, meaning "Drunken Boxing", also sometimes called Zuijiuquan (醉酒拳, literally "Drunken Alcohol Fist"). It is a traditional martial arts form, and also a classification of Wushu. That is probably the reason for calling the art form Pandawushu.