Osamodas

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Osamodas
Male Osamodas Osamodas symbol Female Osamodas
The members of this class tame creatures to fight on their side. They have a perfect command of nature. Their god Osamodas controls the 3 red dragons that rule over all creatures in Amakna.

The Osamodas or Osamodas' Whip class are the summoners of the Dofus world.

Out of all the classes Osamodas have the most summoning spells, and the most spells with which to buff both their summons and allies. Although some people may frown on Osamodas as their summons lengthen a battle, an Osamodas' true strength comes from these summons. Whether it be by mass summoning Gobballs, or by a solo Crackler which has been massively buffed, Osamodas along with their summons can be a formidable force to face.

Despite mainly being focused on summoning, Osamodas do have several attack spells. Although an Osamodas is unlikely to charge an opponent, they can hit an opponent from afar with spells such as Ghostly Claw and Lashing Claw, as well as hitting through objects with Crow.

Overall being an Osamodas is very much a balancing act. Intuition plays a big deal as an Osamodas has to anticipate the moves of their summons (which can often act rather foolishly). This means an Osamodas has to be adaptable to any situation. Given all these spells and summons, an experienced Osamodas should be able to handle virtually any monster.


Rate 1:1 2:1 3:1 4:1 5:1
Vitality.png Vit 1~∞ - - - -
Wisdom.png Wis - - 1~∞ - -
Strength.png Str - 1~50 51~150 151~250 251~∞
Intelligence.png Int 1~100 101~200 201~300 301~400 401~∞
Chance.png Cha 1~100 101~200 201~300 301~400 401~∞
Agility.png Agi 1~20 21~40 41~60 61~80 81~∞

The Osamodas' characteristics do not affect those of their summons. Instead their summons gain +1% Life and +1% to each of their stats per level of their summoner.

The characteristics most closely associated with this class are:

  • Intelligence - The majority of the Osamodas' attack spells are Fire, so high Intelligence is a good thing to have. This characteristic comes in handy especially if you use an Osamodas' attack to finish off an enemy or to maximize damage along with summons. This stat would also affect the healing you do with Animal Healing, or with healing weapons such as Boogey Wand and toad will also be more effective. An Osamodas has high soft caps for Intelligence, so an Int Osa would be able to get a high base. This build is popular with people who wish to attack along with their summons.
  • Vitality - Although Vitality has no effect on any damage spells, it can be useful for Osamodas. An Osamodas' summons can only exist if their summoner is alive, as of such it is important for the Osamodas to last as long as they can. Vitality is always 1:1, so an Osamodas could have a very good amount of base Vitality, even without equipment. This build is quite popular for summoners who want to rely more on their summons than their attack spells.

Other characteristics:

  • Agility - Not a particularly recommended stat for Osamodas. It can be useful for escaping from enemies, though there's no reason to escape from enemies if you avoid them in the first place. Osamodas do have low Agility soft caps, so an Agility Osamodas would probably put points into Vitality, and raise Agility with Equipment. Agility is for those who like the idea of a Vitality build, but want to have an option if an enemy reaches them.
  • Strength - Not particularly recommended. It would be useful in a team due to it increasing the damage of Whip, and as a close combat fighter as they would not require weapons to be maged. The Osamodas Strength soft caps are relativley low though, so a Strength Osa might prefer to put points into Vitality. However a Strength Osamodas would have no ranged options. Strength is for the Osamodas who wants to mainly use summons, but also be a help in a team.
  • Chance - Not recommended for beginners. Osamodas do have a single Water spell and the Osamodas soft caps are the same for chance as they are for Intelligence. It's an alternative build for someone who wants to have an option outside of just summons, but doesn't want to be a Int Osa.
  • Wisdom - Not recommended for this or most other classes. It's best to use scrolls of Wisdom and equipment to boost this stat instead of stat points gained from level increases. However once high soft caps are reached (4:1, 5:1) some players may spend points in Wisdom.

Class spells[edit]

The class spells available to members of the Osamodas class are:

Icon Name Level Element Short description
Spiritual Leash.png Spiritual Leash 0 Revives the last defeated ally, with a % of their life.
Summoning of Tofu.jpg Summoning of Tofu 1 Air.png
Tofu does Air damage.
Summons a Tofu which fights alongside you.
File:Ghostly Claw.jpg Ghostly Claw 1 Fire.png
Fire
Ghostly Claw inflicts moderate Fire damage.
Bear Cry.jpg Bear Cry 1 Bear Cry increases the amount of damage done by a Summon or a friend for a few turns
Animal Blessing.jpg Animal Blessing 3 Animal Blessing increases the number of Summonable Creatures for the target.
Feline Movement.jpg Feline Movement 6 Feline Movement increases the MP of a summon or a friend for several turns.
Summoning of Gobball.jpg Summoning of Gobball 9 Neutral.png
Gobball does Neutral damage.
Summons a Gobball which fights alongside you.
Toad.jpg Toad 13 Toad reduces the damage undergone by a Summon or a friend for serveral turns.
Summoning of Prespic.jpg Summoning of Prespic 17 Summons a Prespic which fights alongside you.
Whip.jpg Whip 21 Neutral.png
Neutral
Whip deals massive damage to a Summon for low AP cost.
High-Energy Shot.jpg High-Energy Shot 26 High Energy Shot increases the AP of a Summon or a friend for several turns.
File:Crow.jpg Crow 31 Fire.png
Fire
Crow deals low fire damage and needs no LoS.
Lashing Claw.jpg Lashing Claw 36 Water.png
Water
Lashing Claw deals moderate Water damage.
File:Animal Healing.jpg Animal Healing 42 Animal Healing heals Summons and friends.
Summoning of Boar.jpg Summoning of Boar 48 Neutral.png
Boar does Neutral damage
Summons a Boar which fights alongside you.
File:Punch of the Crackler.jpg Punch of the Crackler 54 Fire.png
Fire
Punch of the Crackler deals high fire damage in an AoE.
Natural Defense.jpg Natural Defense 60 Natural Defense increases the Vitality of a Summon or a friend for several turns.
Fangs of Boowolf.jpg Fangs of Boowolf 70 Fangs of Boowolf increases (By percentage) the damage cause by a Summon or a friend for several turns.
Summoning of Bwork Magus.jpg Summoning of Bwork Magus 80 Fire.pngWater.png
Bwork Magus does Fire and Water damage
Summons a Bwork Magus which fights alongside you.
Summoning of Crackler.jpg Summoning of Crackler 90 Earth.png
Crackler does Earth damage
Summons a Crackler which fights alongside you.
File:Summoning of Red Wyrmling.jpg Summoning of Red Wyrmling 100 Fire.png
Red Wyrmling does Fire damage
Summons a Red Wyrmling which fights alongside you.
Summoning of Dopple.png Summoning of Osamodas Dopple 200 Summons a Osamodas Dopple which fights alongside you.

Equipment[edit]

Weapons[edit]

Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand
Osamodas -10% -10% -10% 0% -10% -10% -10% -5% -10% -10%

See Damage: Class modifiers for more details.

Class Set[edit]

The Osamodas Class Set is the Innumerable Set.

Builds[edit]

°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Element(s) Rating Notes
Pure elemental builds
Intelligence-based +++ Balanced summoner. Most popular. Supports summons with buffs and offensive spells. Intelligence further boosts the effectiveness of Animal Healing, and along with Crow, this build encourages the use of tough creatures, starting from the Gobball.
Chance-based +++ Offensive summoner. More difficult to develop. Has to rely on summons and/or water weapons until level 36. Lashing Claw is more powerful and has greater range than Ghostly Claw at very high levels, but Animal Healing becomes less powerful. They deal with the misfortune of not having Crow and Punch of the Crackler that can hit through obstacles.
Strength-based + Unsummoner build. Whip is lethal against enemy summons. Lacks ranged attacks against normal opponents. Relies on weapons for damage. A very hard build.
Agility-based + Variant of the Vitality-based build that focuses on running away while summoning. May need Moon Hammer.
Hybrid elemental builds
Intelligence + Strength + Vitality ++ Defensive variant of the Intelligence-based build with powerful unsummoning.
Other builds
Vitality-based ++ Pure summoner. This build relies on the use of vitality, summoning, and ap equipment in order to break out more summons faster than usual and buff them so they are more effective earlier than they normally would be. Hard to use at lower levels due to lack of different spells and requirements for certain equipment, but this build is rewarding and very successful in pvp

Guides[edit]

There is a general leveling guide here:

Temple[edit]

At (8,2) is the The Temple of Osamodas, where you can get info about Osas and fight the Osamodas Dopple.

Trivia[edit]

  • Osamodas backwards is "sadomaso" which means sadistic masochist, relating to the practice of sadomasochism. Osamodas seem to enjoy pain for pleasure, which is a characteristic of both sadism and masochism.
  • The Osamodas god is believed to be the most powerful god and is actually a Demon.