Magic Weapon

From Dofus 1.29
Jump to: navigation, search

Magic Weapons are a special category of weapons.

Obtaining[edit]

Get yourself a Knight-type Ankama Lottery token, which is:

  • Offered to the visitors of the Ankama Convention (In French)
  • Found in the manga DOFUS Monster : Le Chevalier Noir.
  • Special offer for the Spanish Community in September 2008

Use[edit]

Equip it. Once unequipped, you need to wait 1 minute before equipping it again.

Leveling Up[edit]

  • A Magic Weapon gets XP and changes level (Incarnation level) when you fight monsters with the weapon equipped.
  • The maximum Incarnation level is 50.
  • This weapon will take all of your exp gained.
  • There is no progress bar, so it is impossible to know how close your weapon is to the next incarnation level.
  • You can't upgrade your spells by your own, every spell will grow up 1 level for each 10 incarnation levels.

Effects[edit]

Skin[edit]

Tormentator Image Element Turns you into Image
Cloud's Tormentator Cloud's Tormentator Air White Knight White Knight
Darkness' Tormentator Darkness' Tormentator Neutral
AirWater
FireEarth
Darkness Knight Darkness Knight
Drop's Tormentator Drop's Tormentator Water Blue Knight Blue Knight
Flame's Tormentator Flame's Tormentator Fire Red Knight Red Knight
Leaf's Tormentator Leaf's Tormentator Earth Green Knight Green Knight

Characteristics[edit]

Every Incarnation level gives you:

Tormentator Boosts
Cloud's Tormentator +1 Vitality, +1 Agility
Darkness' Tormentator +1 Vitality, +0.5 Agility, +0.5 Chance, +0.5 Intelligence, +0.5 Strength
Drop's Tormentator +1 Vitality, +1 Chance
Flame's Tormentator +1 Vitality, +1 Intelligence
Leaf's Tormentator +1 Vitality, +1 Strength

Spells[edit]

  • Makes you lose your spells
  • Gives you 5 new spells
Tormentator Element Spells
Cloud's Tormentator Air
Darkness' Tormentator All
Drop's Tormentator Water
Flame's Tormentator Fire
Leaf's Tormentator Earth