|The healer's spells are words and prayers. Most of them are reliable only when the enemy stays within earshot. Respectful of life, these disciples spend their time curing and averting attacks.|
The Eniripsas, or Eniripsa's Hands are the Healers of the Dofus world.
Despite all of the Healing spells, Eniripsas shouldn't just be seen as healers. Aside from their Healing spells they have a number of Buffs, many of which are very useful. These buffs vary from range (Lifting Word) to shields (Preventing Word) to AP (Stimulating Word).
When Eniripsas would do damage in combat, they should use a good fire-type weapon. They have few attack spells, and these are weak compared to those of other classes.
- Main Characteristics
- Intelligence: All Healing spells gain a 1% bonus from Intelligence, which makes it the near only Characteristic to raise for Eniripsas.
- Other Characteristics
- Vitality: It can be useful at low levels to help the Eniripsa survive long enough to Heal. Come higher levels though most Eniripsas should be able to Heal enough and have enough Vitality from Equipment not to warrant putting points into this.
- Chance: Can be useful if building an Eni around Vampiric Word, but with low soft caps it can be a challenge.
|Mot Olov||Bought|| AoE damage depends of remaining hp of the target.
|A self heal.|
|Attack, short range.|
|Frightening Word||1||Pushback, short range, low AP.|
|Heal, medium range.|
| Attack, medium range.
|Stimulating Word||9||AP boost, short range (area, friendly).|
|Shield, self-to-short range.|
|Draining Word||17|| AP drain, short-to-long range.
|Weak heal, medium range (area).|
|Weak heal (duration).|
|Word of Thorn||31||Counter shield, self.|
|Word of Youth||36||Dispel, short-to-long range (friendly).|
| Steal (heal for half of damage you do) |
Small range, adjustable.
|Word of Sacrifice||48||
|Strong heal, medium range.|
|Friendship Word||54||Summons a Coney (Bunny), weak boost/heals.|
|Paralyzing Word||60||MP drain, medium range (duration).|
|Lifting Word||70||+Range for 1 turn.|
|Word of Silence||80||AoE AP drain, melee.|
|Word of Altruism||90|| Strong Heal, global (friendly) |
Disables use of any healing spells.
|Word of Recovery||100||
|Superior heal, medium range.|
|Summoning of Eniripsa Dopple||200||Summons an Eniripsa Dopple|
Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand Damage -10% -10% -10% -10% -10% -10% -10% -5% -10% 0%
While the Eniripsa specializes in the Wand and, to a lesser degree, the Staff, both weapons are difficult to start with, since Eniripsas focus heavily on Intelligence. While both weapons provide large boosts to Intelligence, early Eniripsas may be better off using other powerful weapons that deal Fire damage, instead, despite the damage penalty. In higher levels, a Fire Wand can be very powerful, though it is a cumbersome weapon since it cannot be used in close combat, and is, therefore, better suited for Support builds. Staves are easier to use and provide Area of Effect damage, offering a good alternative. Being able to use it in melee means that it is more effective for Solo builds.
Most Eniripsa spells are fire-based; this strongly favours Intelligence-based builds. However, builds based on other statistics are also viable for experienced players.
The choice of a build will therefore depend on other criteria, related to how you want your Eniripsa to take part in battles: in team (more common) or solo, as a pure healer or dealing his part of the damage.
The table below summarizes the main options for viable Eniripsa builds. More experienced players might take the challenge of less common, harder to play builds. A complete list of non-standard Eniripsa builds can be found on the Experimental Builds page.
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
|Team support builds|
|Support||+++||Team support builds concentrate on healing and boosting AP. Dependent on others for leveling, but becomes an incredible asset to any group.|
|Battle||++||Battle builds focus upon self healing and protection spells rather than directly supporting the team. This allows for independent leveling and, when done right, very high survivability. May rely on tanking and AP removal.|
Reading Eniripsa backwards spells out aspirine, which is the French spelling of aspirin, a common pain reliever.