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Male Cra Cra symbol Female Cra
Precision, agility, and skill are the key words of that class. The disciples were before ordinary archers, but as their arrows were totally ineffective against more and more powerful monsters, their god Cra gave them a part of her power to make some adjustments.

The Cra or Cra's Range class are the archers of the dofus world.

They have many long ranged attacks, and can often hit further than any other class. As well as this they have several buffs, from +Damage to +Critical Hits meaning that they can further damage their oponents or give their allies a little boost.

Cras have a wide range of their long ranged attacks. They have AoE, AP and MP taking spells and HP stealing attacks. They also have at least one spell from every element, giving a wide variety to builds.

That's not to say they're without their weaknesses. Often when in close combat Cras suffer badly. They have no summons (excluding Dopple) and many of their spells have a minimum range.

Rate 1:1 2:1 3:1 4:1 5:1
Vitality.png Vit 1~∞ - - - -
Wisdom.png Wis - - 1~∞ - -
Strength.png Str 1~50 51~150 151~250 251~350 351~∞
Intelligence.png Int 1~50 51~150 151~250 251~350 351~∞
Chance.png Cha 1~20 21~40 41~60 61~80 81~∞
Agility.png Agi 1~50 51~100 101~150 151~200 201~∞

In general, most Cra builds start out by focusing on Intelligence, Strength or Agility for the first 50+ points. Most Cra builds do not boost Vitality, nor Wisdom until main stat reaches 4:1. Chance hybrids can work well at higher levels but are usually scrolled because of restrictive softcaps.

Class spells[edit]

Icon Name Level Element Short description
Dispersing Arrow.png Dispersing Arrow 0 N/A Ranged Push back spell with AoE.
Retreat arrow.png Retreat Arrow 1 Air.png
Air damage, pushback.
Magic arrow.png Magic Arrow 1 Fire.png
Medium Fire damage. Range steal.
Homing arrow.png Poisoned Arrow 1 Neutral.png
Neutral poison.
Frozen arrow.png Frozen Arrow 3 Fire.png
Weak Fire damage, also reduces AP.
Burning arrow.png Burning Arrow 6 Fire.png
High Fire, damage on line. Pushback.
Distant shooting.png Distant Shooting 9 N/A Increases the casters range.
Atonement arrow.png Atonement Arrow 13 Water.png
High Water damage, high range (also a high minimum range), increases own spell's damage.
Bat's Eye.png Bat's Eye 17 Water.png
Reduces range of anyone within AoE. Water life steal
Critical Shooting.png Critical Shooting 21 N/A Increases Critical hit rate.
Paralyzing arrow.png Paralyzing Arrow 26 Water.png
Water damage, MP steal.
Punitive arrow.png Punitive Arrow 31 Earth.png
Earth damage, medium range, increases own spell's damage.
Powerful shooting.png Powerful Shooting 36 N/A Increases percentual damage.
40px Plaguing Arrow 42 Air.png
Weak Air damage, no line of sight.
Lashing arrow.png Lashing Arrow 48 Earth.png
Earth damage, undodgeable MP reduction.
40px Tormenting Arrow 54 Air.png/Fire.png Deals Air and Fire damage at moderate range and low cost
Destructive arrow.png Destructive Arrow 60 Earth.png
Earth damage, reduces damage of the target.
Absorptive arrow.png Absorptive Arrow 70 Air.png
Air life steal.
Slow down arrow.png Slow Down Arrow 80 Water.png
Water area damage, AP reduction.
Explosive arrow.png Explosive Arrow 90 Fire.png
Fire area damage.
40px Bow Skill 100 N/A Plus damages (not to be confused with 'Scroll: Bow Skill')
Summoning of Dopple.png Summoning of Cra Dopple 200 N/A Summons a Cra Dopple



Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand
Cra -10% 0% -5% -10% -10% -10% -10% -10% -10% -10%

Generally, Cra who do not attack with Class Spells will attack with Bows or daggers, despite the inability to wear a Shield. This is due to the lack of damage penalty as opposed to when attacking with other weapons.

Class Set[edit]

The Cra class set is the Prince of Thieves Set.


The table below summarizes the main options for viable Cra builds. More experience players might take the challenge of less common, harder to play builds. A list of non-standard Cra builds can be found on the Experimental Builds page.

°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Element(s) Rating Notes
Pure elemental builds
Strength-based +++ Power build. Deals very high, but inconsistent damage at medium range. Homing Arrow provides weak long range damage. Has access to excellent weapons.
Intelligence-based +++ Range build. Deals consistent, reliable Area of Effect damage at long range. Fearsome in PvP, but has less choice in weapons.
Chance-based + Disabler build. Expensive to play, has few weapon choices, relies heavily on gear for stats.
Agility-based +++ Tactical build. Has only moderate damage and range, but can shoot from behind obstacles, steal HP, and knockback enemies.
Hybrid elemental builds
Strength + Intelligence ++ Combines Strength-based and Intelligence-based builds for access to both range and power.
Intelligence+Agility +++ Combines Agility-based and Intelligence-based builds for access to both range and tactics.
Other builds
+damage ++ Versatile build. Uses +damages to deal consistent damage with the Cra's various 3-AP spells, in all elements, from AP and MP theft, to non-LoS.


See the general Leveling guide or the specific build pages.


At (0,3) is the The Temple of Cra, where you can get info about Cras, buy Spell loss potions for Cras and fight the Cra Dopple.


Cra backwards is 'Arc', French for 'Bow'.